Done
Log 001
Turrets and Drones
July the 5th, 2026 | Guns, Lots of Guns
We added two major combat companions into the live build: automated turrets and support drones. The goal is to make moment-to-moment fights feel more tactical while keeping the core gunplay fast.
- Turrets as battlefield anchors: Place-and-hold gameplay for tight corridors, choke points, and objective defense.
- Drones as mobile support: Faster repositioning and adaptive coverage in open arenas.
- Clear role separation: Turrets lean into area denial while drones skew toward flexible pressure and cleanup.
Done
Log 002
Mining Rigs and Katana Melee Mode
July The 10th, 2026 | Guns, Lots of Guns
We have expanded the economy and close-quarters options with mining rigs and a dedicated katana melee mode. This update is about giving players new reasons to move, build, and commit to risky plays.
- Mining rigs as long-term investments: Set them up, protect them, and turn risk into sustained income.
- Katana melee mode for high-risk aggression: A fast, close-range option that rewards commitment and timing.
- Resource-driven pacing: Rigs encourage map control, while melee creates sharp spikes of danger and payoff.
In Progress
Log 003
Server Deployment
July the 14th, 2026 | Guns, Lots of Guns
We have reached a point with great features. For now, we are focusing on deployment.
- Servers should remember: Each server will own its own database. Scores are saved per map. Map state persists. Worlds stop being disposable.
- Servers should belong to themselves: No single central brain. Each shard keeps its history.
- Observability without interference: An admin app is coming. Stats, discovery, health.
- Services: AWS, Fly.io and self-hosted machines
In Progress
Log 004
Entomolist vs Interdimensional Beings
July the 15th, 2026 | ëëntïï
I’ve always been fascinated by ants.
By spiders.
By the countless species that live beside us, unnoticed, carrying entire worlds on their backs.
There’s something honest about them.
No mythology.
No ambition.
Just survival, structure, and fragile balance.
Today, I started working on ëëntïï.
It’s the story of an entomologist who learns—quietly, without ceremony—that he has been given a task by the Cosmos itself:
protect the Ant Queen, or watch a species vanish.
This isn’t a game about heroism.
It’s about terror.
The slow kind.
The kind that comes from realizing the weight on your shoulders is real, and that no one is coming to help.
ëëntïï is about responsibility at a cosmic scale, filtered through the smallest of lives.
About what it feels like to be chosen not for glory, but because extinction has no patience.
In Progress
Log 005
Episodic Adventure Game
July the 16th, 2026 | Kaíven
I always imagined Kaíven as a graphic novel.
And it still might be.
But one morning I woke up with a different certainty.
Fuck it.
This story doesn’t want to stay still on the page.
It wants to be walked through.
Paused.
Interrupted.
Lived in fragments.
So it becomes an episodic adventure game.
And if it needs its own engine, then I’ll build that too.
Not because it’s efficient.
Not because it’s sensible.
Because it feels right.
This is how the adventure begins