Tiny games for people who can’t stop thinking — even when they should.

We make fun, weird games. Sometimes they punch you in the feelings. Not on purpose. Mostly.

Just vibes, coffee, and late-night builds.

About the studio

Built on friendship and questionable jokes

quiene.studio is a tiny studio made by friends. Different cultures. Same disease: games, stories, and that moment where you whisper, "wait… is this idea too weird?"

We don’t chase trends. We chase that specific thing: when a game makes you laugh, then think, then care about a character made of 12 polygons and one sound effect like it’s your oldest friend.

Remote-first dev PC + console Indie at heart Story + mechanics = ♥

Our goals are simple:

  • Make games that feel personal — and a little strange (because life is).
  • Experiment with narrative, culture, and humor without asking permission.
  • Stay small enough that we still remember why we started: fun.
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Games

Projects in the lab

We’re early days. Think of this as a teaser trailer for the studio itself. The game is: we become real.
In Progress
Working title

ëëntïï

Single player · Episodic Adventure Game · PC/Steam/Switch

ëëntïï is a solitary journey.
You are an entomologist, trained to observe the smallest lives— and suddenly entrusted with the largest responsibility imaginable.
The Cosmos itself has spoken. Not loudly. Not with prophecy or fire. But clearly enough to leave no room for refusal.
Protect the Ant Queen.
If she falls, the species disappears. And with it, something the universe cannot afford to lose.
This is not a game about power. It is a game about weight.
About what it feels like to carry a mission so important that failure does not come with redemption. About guarding something fragile while the world presses in from every direction. About learning that responsibility is not glory—it is vigilance, doubt, and endurance.
ëëntïï asks a simple, terrifying question:
What does it mean to be chosen, when the cost of being wrong is extinction?

In Progress
Working title

Kaíven

Single player · Episodic Adventure Game · PC/Steam/Switch

Kaíven is an episodic adventure about love that refuses erasure.
It is a journey through space, yes—but more than that, it is a passage through existence itself. Through what it means to love someone across bodies, timelines, and forgetting. Through what it costs to lose them. Again. And again.
It is a space opera, but not one of conquest. A cosmic adventure, but not one that pretends the universe is kind.
There is terror here. The kind that comes from realizing reality may be imposed. There is humor too—quiet, absurd, human—because even at the edge of the cosmos, laughter survives. And above all, there is love. Persistent. Unreasonable. Unwilling to disappear.
Kaíven asks what remains when the one you love is taken from you, and what kind of being you become when you keep searching anyway.
This is not a story about saving the universe.
It is a story about seeing it clearly— and choosing to love within it, even when that love hurts.

In Progress
Working title

GLOG: Guns, Lots Of Guns

Multiple-player · Rogue-like · PC/Steam/Switch

Welcome to Planet Fok.
Everything wants you dead. So you do the reasonable thing: collect a ridiculous amount of guns and invite your friends to make bad decisions together.
Endless bosses.
Endless loot.
There is no beat the game.
There is only: survive longer.

Prototype
Working title

[REDACTED FOR NOW]

Narrative · Single-player · PC

The first one is brewing. Expect dialogue with feelings, choices that (don’t) matter, and jokes that land a little too close to home. Classic.

The name

Why “quiene.studio”?

If you speak Spanish, you probably already hear it: “¿Quién estudió?”

The pun

quiene.studio sounds like “¿Quién estudió?”, which means “Who studied?” in Spanish.

It’s our way of saying: we take craft seriously, but not too seriously. We’re always learning, always experimenting, and slightly confused most of the time — in the healthy way.

Contact

Work with us or just say hi

We like meeting other humans (and future collaborators). If you’re a composer, artist, publisher, or just curious — send a line. If you’re weird in a kind way, we’ll probably get along.

Email
noneta@quiene.studio

Collabs
Small, weird, heartfelt projects are our favorite. If that’s your vibe, we’ll get along.